Cohort 33 Games
Cohort
33
|
All Students
:
Matthew Jaffe, Xinyu (April) Chen, Junting (Cloud) Guo, YiJou (Joanne) Ho, Weiyi (Ariaa) Li, Zitao (Oberon) Ouyang, Yu (Nicole) Qing, Eric Robles, Yi (Eve) Wu, Yue (Emily) Yin, Nicholas Young, Yujia Zhang, Haonan Zhang, Yuning (Anona) Yang, Douglas Rysdyk, Kirk Baltzell, Zane Herrera , Aidi (Edrian) Hu, Tianxing Jiang, Wu Jin, Al Lemerande, Daniel Leon, Sisi (Stella) Li, Jon Jon Matarangas, Ry Mendenhall, Siyuan (Sean) Ouyang, Jordan Rauch, Boaze (Wilbur) Wang, Yidi (Edith) Wang, Boheng (Boh) Wang, Yi (Eren) Zhong, Anishva Bardhan, David Garrett, Jabari Belgrave, David Flores, Lechen Gong, Chengxiang (Cheng) Li, Qixuan (Kayson) Liang, Son Nguyen, Shreyas (Rey) Nisal, Panendra Ommina, Xuanchen (Alvin) Shen, Omar Vaikness, Jiabin (Benjamin) Wang, Hu (Alex) Wang, Yanyan (Yenna) Zhou, Anders Erickson
Games produced by Cohort 33 currently include Team Game Production I tablet games created in the Fall 2023 semester and the Middle TGP Game, Fastival, created in Spring 2024.
Additional games will be released by this cohort in Fall 2024.
Scroll down to see their current titles.
View Other Capstone & TGP2 Games From This Cohort
View 2D and 3D Games From This Cohort
x
2D Game
|
Alliteration All Stars
Embark on a journey into the tactical world of Catactics, a captivating single-player top-down, turn-based tactics game carefully crafted by the dedicated team at Alliteration All Stars. Assume the leadership of the elite Hero Cats, your strategic allies in the battle against the Punk Cats uprising that plagues the streets. Your goal is to navigate the map strategically, guiding your Hero Cats to adeptly push the villainous felines into water tiles and reclaim the streets from the Punk Cats' mischief. Developed over a two-month period, Catactics promises a polished and challenging experience, showcasing the collaborative effort of the development team. The project was led by David Adrian Flores and Omar Vaikness in software development, with Xinyu (April) Chen managing art creation, and Aidi (Edrian) Hu, along with Benjamin Blackmon, contributing to level design. Being motivated by a genuine passion for crafting a compact yet professionally polished gaming adventure, this endeavor allowed the team to refine their skills, collaborate seamlessly, and gain valuable insights into the intricacies of professional game development. Immerse yourself in strategic prowess with Catactics, navigate the challenges, and become the ultimate feline tactician. Are you prepared to restore order to the streets?
x
2D Game
|
Red Panda Studios: Wilbur Wang, Jon Jon Matarangas, Son Nguyen, Yi Wu
Cup of Joe is a light puzzle game that revolves around using multiple perspectives to solve the puzzles. You play as Joe, an ordinary average run-of-the-mill person, that didn't get enough sleep. So, much like every other person in the world, Joe is in desperate need of a cup of coffee. Help Joe survive the work day by getting him his morning cup of joe.
Red Panda Studios chose this project because we were interested in many perspective puzzle games such as FEZ, or Super Paper Mario. We wanted to capture that same element of whimsy and silliness that those games embody, while also simplifying them to work on the tablet. In the end, we decided the story of a quest for a morning cup of coffee was too relatable not to tell, because many days that's exactly what that feels like, a quest.
This game was worked on for over 2 months, from the end of September to the start of December in 2023. This project was beneficial to the team members because for 3 of the 4 members this was their first time making a game. So it was an invaluable learning experience about the development process that goes into making a game.
x
2D Game
|
Lark Studios: Ariaa Li, Lechen Gong, Shreyas Nisal, Stella Li, Kirk Baltzell
Get ready to roll!
DonuTilt takes you to the magical world of donuts, ravaged by a jelly explosion. Help our Donut Hero navigate through the world by tilting the donut box or rotating it completely to change gravity in the donut world. Use jelly splashes to slow you down and gumdrops to bounce around while avoiding sharp waffle cones as you collect tasty sprinkles on your journey to save your Donut Friends. Enjoy a dozen levels of limitless fun, intriguing puzzles, and a bit of chaos.
DonuTilt is a mobile game that uses a "tilt and tap" mechanic to roll around and rotate the donut world. Players experience the journey of a Donut Hero that must rescue their friends at the end of each level while collecting sprinkles along the way. The game features several interactive elements: jelly that slows down the Donut Hero, spiky waffle cones that hurt them, gumdrops that bounce, cookies that crumble, and Pocky sticks that move when gravity in the donut world changes.
DonuTilt provides a puzzle-based experience with some inspiration from pinball where players must strategically make their way through levels but also experience some chaos when bouncing around from gumdrop to gumdrop. Our target players are casual mobile gamers, and the gameplay time is between 15 and 30 minutes. Playing on the strengths of mobile devices, the game controls are based completely on tilting and tapping anywhere on the left or right half of the screen for maximum player control and comfort.
x
2D Game
|
Curry Dumplings: Joann Ho, Boheng Wang, Ry Mendenhall, Siva Likith Reddy Gopireddy, Kayson Liang
Play as Bob, an everyday architect. Perpetually burned out, Bob often wishes he'd be able to live the carefree life of a chair. One day, he gets his wish when he wakes up in his office and finds he has casters where feet once were.
Bob's office has changed as well. A familiar, stationary building has been transformed into a modular one with shifting tiles for rooms. Joined by Barbara the broom, he now must solve the puzzle of each floor to find the exit to the next one. Figuring out crafty ways to avoid the roombots that patrol the corridors and office spaces.
Escape from Chairtopia is a single-player, top-down, action puzzle game developed in Unity 2022.3.7f1. Curry Dumplings designed Escape from Chairtopia to explore the narrative of the growing struggle of workers who are often overworked and underpaid. While simultaneously offering players a fun, compact puzzle experience with plenty of challenges to keep them engaged.
Over the four month development period, the team worked diligently to offer a polished gameplay experience. Our team members learned to work as a team, gained valuable experience in how to develop a game collectively, and built a knowledge base for scrum, pipeline processes, and collaboration between level design, software development, and art creation.
x
2D Game
|
Starstruck Studios: Chandler Curtsinger, Panendra Ommina, Daniel Leon, Yidi Wang
Here, Kitty! Is a single player, top-down view, 2D light puzzle game developed in Unity. In the game, players encounter a little witch in her castle with her beloved cats, practicing her magical spells. Her kitties are her best friends and favorite study buddies. However, the little witch is still in-training (and isn't an avid reader) so some key steps, sort of slip by. Suddenly, a spell goes wrong and...BOOM! Her frightened kitty friends run for cover and hide on the castles' six, unique floors. The witch must now move boxes, slide along magical floor tiles, dodge slime pits, and activate magical switches in search of her kitty crew. Help the little witch find her kitties!
Starstruck Studios designed this game with the intention to provide a relaxing environment where players can relax while having fun. During the three months of production, all members of the team worked very hard to achieve this goal. The team learned about the basic pipeline of making games, gained experience developing independent game projects, and developed an understanding of interdisciplinary collaboration.
x
2D Game
|
Loose Change Games: Alan Lemerande, Junting Guo, Jiabin Wang, Oberon Teo
When the goblins and minotaurs rampage through the land, who will answer the call? A knight and princess, of course. Unfortunately, one has spent too much time in taverns, and one too much time sleeping. I’ll let you decide which is which, because this is where you come in: can you guide them through three increasingly difficult levels to save the kingdom? Using intuitive controls and quick thinking, guide them to pick up potions, discover new abilities, avoid hazards, and then slay those monsters! Adoring crowds not included, but sense of satisfaction guaranteed.
Knight & Princess is a mobile game with a fantastical art style and simple controls. This game was developed over two months, from September 20, 2023, to November 20, 2023, as a student project at the ҽGuildhall. This project was chosen due to the team’s wish to make real-time interactive game in the time provided, and therefore the decision to minimize the art load through developing a one screen game. While making this game, the artist improved in the production of rapid 2D art, the programmers gained experience in programming in Unity, and the designer improved his skills of game balancing, level design, and programming.
x
2D Game
|
Nocturnal Studio: David Garrett, Tianxing Jiang, Yenna Zhou, Yue Yin
In the heart of the city's most bustling veterinary lab, our feline friend stumbles upon a mysterious syringe shooter. Sensing an opportunity too tempting to resist, the crafty cat decides it's time to turn the tables on the humans. "Cha-ching!" Welcome to Meow-sion Impossible.
Escape the Lab:
Navigate through various rooms, dodging the sights of the humans, and use everything in the lab to make your way out. From distracting toys to light switches, there's always a route to freedom - if you can find it.
Stealth is Your Ally:
This lab is full of watchful eyes. Skulk in the shadows, slip behind furniture, and utilize your cat-like reflexes to outwit the humans. But beware! If they spot you, they won't hesitate to scoop you up!
Cat Goes Wild:
Armed with a sleep syringe shooter, put the humans to a quick nap. But use your ammo wisely - those syringes are in limited supply.
x
2D Game
|
05 Shades of Grey: Anders Erickson, Zane Herrera, Yujia Zhang, Yuyan “Punch” Zhu, Jabari Belgrave, Xuanchen “Alvin” Shen
“Why am I here?” This is the question that started one robot’s quest to escape his purposeless existence. Players take control of this robot, named N8, as they guide him through the Lab that has served as his home and prison for so long. Unfortunately, nothing is ever that easy, and the Lab is keen to keep N8 forever. The Lab has many puzzling defenses, as well as an army of loyal robotic minions. But N8 is not defenseless! Use N8’s laser blaster to blow through his enemies and use his incredible strength to use the environment to his advantage! This is N8’s Great Escape!
N8’s Great Escape is a single player, top down, twin stick shooter developed using Unity for the Android operating system. Developed by 05 Shades of Grey, N8’s Great Escape was created with the goal of building an experience that was enjoyable on mobile platforms, while also containing frenetic action. The team spent nearly three months ensuring they met these goals. As this was the team’s first game done in a professional setting, they learned the fundamentals of Agile Game Development with SCRUM, interdisciplinary collaboration, and game design.
x
2D Game
|
Jelly Survivor: Jordan Rauch, Siyuan Ouyang, Nick Young, Chengxiang Li
Play as a slime who wakes up in a mysterious underground research facility that appears to be the place of your birth. You have the ability to move quickly, but the obstacles in this facility have killed countless slimes like you. You must do your best to escape wherever you can. You can use your transformation ability to pull yourself to a designated location or swing and jump in the air. You can also use the chemicals leaked on the ground and walls to make yourself bounce or stick to high places. As you go deeper into the facilities, the terrain will become more complex, and trap challenges will become more cruel.
Slime Time is a single-player 2D pixel style platforming game developed based on Unity. Jelly Survivor's goal in designing Slime Time was to create a short game with an interesting operating experience. Over two months, the team worked actively and creatively to achieve this goal. The team learned to collaborate across industries, gained initial ability to develop small-scale projects, and developed an understanding of pipeline processes and interdisciplinary collaboration.
x
2D Game
|
Team Extrovert: Anona Yang, Matthew Jaffe, Eric Robles, Hu Wang (Alex), Yu Qing (Nicole)
There once lived a runt sheep. He could not run very fast, and he had the coarsest wool on the farm. One day, his herd found themselves outside the enclosure because the shepherd forgot to close the gate. Wolves appeared. The sheep jumped over an electric fence in panic, except the runt who fell straight into the fence. He was shocked back to life by the electricity in his wool. It became one with the runt. He was now stronger and smarter. His goal now is to destroy the wolves and their terrible fortress. By bouncing around on wood and metal tiles in the farm, going across the buttoned gate, flying over mud, and going through mysterious teleportals, the runt can battle the wolves and save all sheepkind.
Static Elecsheepity is a single player, 2D puzzle game developed in Unity 2022.3.7f1 by Team Extrovert with the intention of creating a ball game suite for the mobile platform. Over the course of 3 months, the team worked collaboratively to find the fun in the game and gained experience to develop a game through industrialized approaches.
x
2D Game
|
PolyTree Studios: Haonan Zhang, Yi “Eren” Zhong, Anishva Bardhan, Douglas Rysdyk
Every day the world’s oceans become a little more overrun with garbage. Despite this the Uncontaminated Marine Initiative (U.M.I.) continues to remove trash from under the sea.
You play as one of the initiative’s submersible drones as it explores some of the deepest parts of our planet and collects the garbage it finds. Learn about real life conservation efforts while tackling challenging puzzles and explore a beautiful yet twisted depiction of our oceans.
U.M.I. is a fun yet thought-provoking experience that will get you to think about solving some of the world’s most challenging puzzles.